Aesthetica Magazine

Our Highlights of Foto/Industria 2023

Aesthetica Magazine sent this email to their subscribers on November 14, 2023.



Fondazione MAST has announced the sixth edition of Foto/Industria, the world’s only biennial focused on industrial and work photography. Held in Bologna until 26 November, this year’s event follows the theme GAME, focusing on game culture and industry. It comes at a fitting time, where, according to Statista, revenue for the video games market is projected to reach $385 billion in 2023 with a year-on-year growth of 7.9% until 2027. 
 
 
 
From children’s games to amusement parks, casinos to RPGS, the definition of what it means to “play” has gone through a period of unprecedented change. Now, it has become a lens through which to view extremely important and culturally relevant topics. Foto/Industria’s Artistic Director, Francesco Zanot. explains: “Research into a universal activity such as game play, which knows no limits in terms of gender, age, or location, has revealed complex  points of view: from entertainment and learning to relaxation and gratification.”
 
 
 LR N B0
 
 
Twelve exhibitions represent a timeline of views on the topic of gameplay, spanning from the late 19th century to today. International artists such as Daniel Faust and Andreas observe spaces of play. Their works move from skyrise buildings to playgrounds scattered across contemporary cities, as well as analyses of Last Vegas – a city whose urban planning was built to validate and legitimise the entertainment industry. In Faust’s pictures, skies beckon a “Stardust” highway sign whilst glimmering neon lights cover the Riviera casino. They point to a world defined by high stakes, glamour and vivid nightlife.
 
 
 XM EEEM: Ay ..!a ammmm B LEERE: AEEE
 
 
Foto/Industria expands the definition of gameplay – a topic that is at the very centre of society. Just this year, Aesthetica announced its very first Games Lab at its annual film festival, screening over 40 titles to try on PC, console, headset and smart devices. Each of MAST’s exhibitions interpret the theme in an entirely new way, using games as a source for iconography, narrative and aesthetic style. The artists testify to the influence of interactive entertainment, as well as its possibilities for social change. They bridge the gap between traditional and modern media, asking us to lean into redefined worlds.
 
 
    
 
 
 

Text-only version of this email

Gaming Expanded | Daniel Faust, Andreas Gursky and more - Fondazione MAST has announced the sixth edition of Foto/Industria, the world’s only biennial focused on industrial and work photography. Held in Bologna until 26 November, this year’s event follows the theme GAME, focusing on game culture and industry. It comes at a fitting time, where, according to Statista, revenue for the video games market is projected to reach $385 billion in 2023 with a year-on-year growth of 7.9% until 2027.  From children’s games to amusement parks, casinos to RPGS, the definition of what it means to “play” has gone through a period of unprecedented change. Now, it has become a lens through which to view extremely important and culturally relevant topics. Foto/Industria’s Artistic Director, Francesco Zanot. explains: “Research into a universal activity such as game play, which knows no limits in terms of gender, age, or location, has revealed complex  points of view: from entertainment and learning to relaxation and gratification.” LR N B0 Twelve exhibitions represent a timeline of views on the topic of gameplay, spanning from the late 19th century to today. International artists such as Daniel Faust and Andreas observe spaces of play. Their works move from skyrise buildings to playgrounds scattered across contemporary cities, as well as analyses of Last Vegas – a city whose urban planning was built to validate and legitimise the entertainment industry. In Faust’s pictures, skies beckon a “Stardust” highway sign whilst glimmering neon lights cover the Riviera casino. They point to a world defined by high stakes, glamour and vivid nightlife. XM EEEM: Ay ..!a ammmm B LEERE: AEEE Foto/Industria expands the definition of gameplay – a topic that is at the very centre of society. Just this year, Aesthetica announced its very first Games Lab at its annual film festival, screening over 40 titles to try on PC, console, headset and smart devices. Each of MAST’s exhibitions interpret the theme in an entirely new way, using games as a source for iconography, narrative and aesthetic style. The artists testify to the influence of interactive entertainment, as well as its possibilities for social change. They bridge the gap between traditional and modern media, asking us to lean into redefined worlds. Read the full article » - Change email address / Leave mailing list
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